Technical
Game EnginesUnity (C#) · Godot (GDScript) · Easel
Game ServicesUGS · PostHog · RevenueCat · OneSignal · Apple Game Center · Google Cloud Console
Pixel ArtAseprite · Photoshop
WebHTML · CSS · JS
paid work, under contract
Mobile puzzle game built in Unity
Orbits started as a web game. Brought on to take it fully native, porting it to iOS and Android, then building out everything required for a daily updating mobile game: IAPs, cross platform auth, a database backed system for fetching puzzles, UGS leaderboards, and full Rive animation integration for the UI, plus PostHog analytics and OneSignal push notifications to round out the launch stack.
ScopeRive UI, RevenueCat IAP, UGS leaderboards, database backed puzzle system, PostHog analytics, OneSignal push notifications, Google Play Games silent auth, Game Center silent auth
Arcade platformer built in Unity
Subject: Yama was sold to The Enigmagram, who needed it ported from web to mobile without losing what made it work on PC. Rebuilt it for mobile, designing easy to use touch controls from scratch and pushing heavy optimization so it ran seamlessly on both platforms without compromise.
Sold and shipped
Roguelike built in Unity
Currently in early development for an unreleased roguelike shooter. The core focus is a procedural upgrade system that shapes not just each run but which ending the player reaches, built on top of the standard roguelike loop of seeded runs and modular, data driven systems.
ScopeProcedural generation, seeded RNG, ScriptableObjects, runtime content generation, modular gameplay systems, progression systems, object pooling, Unity shaders
Under NDA, in development
top jam placements
#131 in Art out of 10,500+ games, GMTK Game Jam 2026
An arcade game where you catch potatoes and pass them to enemies to win.
FocusEnemy and potato AI state machines, global timer system, throw and catch logic, obstacle design, roguelike upgrades
#1 in Theme, #4 Overall out of 209 games, Comfy Jam Spring 2026
A cooking game where you drag ingredients and cutlery onto the workspace, make, and serve it to the customers.
FocusDrag and drop cooking mechanic, customer patience system, queue system, ratings system, recipe book
#3 Overall, #1 in Graphics out of 400 games, GameDev.JS Game Jam
A game where you have to balance other games and navigate a sim computer.
FocusMultiple minigames within one game, a fully usable in game computer simulation, game balance tuning, web optimization
#47 in Boss Design, #53 in Art / Visuals out of 1,000 games, Boss Rush Game Jam
A melee fighting game with fast paced movement and combat, plus item building mechanics.
FocusFast paced combat, boss design, level design, upgrade systems
Plus numerous first and top placements in smaller jams with under 100 entries.
presence in the scene