Technical

Game EnginesUnity (C#) · Godot (GDScript) · Easel

Game ServicesUGS · PostHog · RevenueCat · OneSignal · Apple Game Center · Google Cloud Console

Pixel ArtAseprite · Photoshop

WebHTML · CSS · JS

Commercial Credits

paid work, under contract

Orbits, Play Orbits

Mobile puzzle game built in Unity

Orbits started as a web game. Brought on to take it fully native, porting it to iOS and Android, then building out everything required for a daily updating mobile game: IAPs, cross platform auth, a database backed system for fetching puzzles, UGS leaderboards, and full Rive animation integration for the UI, plus PostHog analytics and OneSignal push notifications to round out the launch stack.

ScopeRive UI, RevenueCat IAP, UGS leaderboards, database backed puzzle system, PostHog analytics, OneSignal push notifications, Google Play Games silent auth, Game Center silent auth

Subject: Yama, The Enigmagram

Arcade platformer built in Unity

Subject: Yama was sold to The Enigmagram, who needed it ported from web to mobile without losing what made it work on PC. Rebuilt it for mobile, designing easy to use touch controls from scratch and pushing heavy optimization so it ran seamlessly on both platforms without compromise.

Sold and shipped

TBA Shooter Roguelike

Roguelike built in Unity

Currently in early development for an unreleased roguelike shooter. The core focus is a procedural upgrade system that shapes not just each run but which ending the player reaches, built on top of the standard roguelike loop of seeded runs and modular, data driven systems.

ScopeProcedural generation, seeded RNG, ScriptableObjects, runtime content generation, modular gameplay systems, progression systems, object pooling, Unity shaders

Under NDA, in development

Featured

top jam placements

Dante's Potato

#131 in Art out of 10,500+ games, GMTK Game Jam 2026

An arcade game where you catch potatoes and pass them to enemies to win.

FocusEnemy and potato AI state machines, global timer system, throw and catch logic, obstacle design, roguelike upgrades

Dahlia's Delights

#1 in Theme, #4 Overall out of 209 games, Comfy Jam Spring 2026

A cooking game where you drag ingredients and cutlery onto the workspace, make, and serve it to the customers.

FocusDrag and drop cooking mechanic, customer patience system, queue system, ratings system, recipe book

Playtesters and Co.

#3 Overall, #1 in Graphics out of 400 games, GameDev.JS Game Jam

A game where you have to balance other games and navigate a sim computer.

FocusMultiple minigames within one game, a fully usable in game computer simulation, game balance tuning, web optimization

The Cursed Carnival

#47 in Boss Design, #53 in Art / Visuals out of 1,000 games, Boss Rush Game Jam

A melee fighting game with fast paced movement and combat, plus item building mechanics.

FocusFast paced combat, boss design, level design, upgrade systems

Plus numerous first and top placements in smaller jams with under 100 entries.

50+ Games Released & 4,000+ Game Asset Downloads See the full catalog on itch.io →

Community, Jam & Misc

presence in the scene

Organizer, Manager & Judge Regularly organize Eye Jam, a cosmic horror jam series with around 175 submissions for Eye Jam II, while also judging and managing Micro Jam, Chilli Jam, Bit Jam and Cookie Jam
Consultancy Hired to provide game development consultancy, helping clients define their game's direction, streamline game jam workflows and make faster development decisions
Page Design Hired to design itch.io jam pages for Micro Jam, Chilli Code Jam and Uplifting Game Jam
Cover Art Ongoing commission to create cover art for Micro Jam
Sponsor Relations Managed sponsor relationships for CraftPix, Easel, GameMaker, Opera and Pizza Doggy
Community Manager Manage and support Discord communities across multiple game jams and events