Unity Developer·Pixel Artist·Available for Contract Work

ToolsUnity (primary) · UGS · Godot · Easel · Aseprite · Photoshop · PostHog · RevenueCat · OneSignal

Commercial Credits

paid work, under contract

Subject: Yama, The Enigmagram

Arcade platformer built in Unity

Sold this game to The Enigmagram and tailored it to their needs. Added both mobile and PC playability, with a heavy focus on optimization across both.

Sold and shipped

TBA Shooter Roguelike

Roguelike built in Unity

Developing core gameplay systems and technical architecture for an unreleased roguelike, with a focus on replayability, procedural content, and modular, data driven systems.

ScopeProcedural generation, seeded RNG, ScriptableObjects, runtime content generation, modular gameplay systems, progression systems, object pooling, Unity shaders

Under NDA, in development

TBA Grapple Platformer

Physics driven platformer built in Unity

Developing core gameplay and traversal systems for a grapple focused platformer, with an emphasis on responsive physics, momentum based movement, and procedural gameplay systems.

ScopeCustom character controller, grappling and rope physics, momentum systems, player state machine, procedural generation, dynamic camera, Unity editor tooling

Under NDA, in development

Featured

top jam placements

Dante's Potato

#131 in Art out of 10,500+ games, GMTK Game Jam 2026

An arcade game where you catch potatoes and pass them to enemies to win.

FocusEnemy and potato AI state machines, global timer system, throw and catch logic, obstacle design, roguelike upgrades

Dahlia's Delights

#1 in Theme, #4 Overall out of 209 games, Comfy Jam Spring 2026

A cooking game where you drag ingredients and cutlery onto the workspace, make, and serve it to the customers.

FocusDrag and drop cooking mechanic, customer patience system, queue system, ratings system, recipe book

Playtesters and Co.

#3 Overall, #1 in Graphics out of 400 games, GameDev.JS Game Jam

A game where you have to balance other games and navigate a sim computer.

FocusMultiple minigames within one game, a fully usable in game computer simulation, game balance tuning, web optimization

The Cursed Carnival

#47 in Boss Design, #53 in Art / Visuals out of 1,000 games, Boss Rush Game Jam

A melee fighting game with fast paced movement and combat, plus item building mechanics.

FocusFast paced combat, boss design, level design, upgrade systems

Plus numerous first and top placements in smaller jams with under 100 entries.

50+ Games Shipped & 4,000+ Asset Downloads See the full catalog on itch.io →

Community, Jam & Misc

presence in the dev scene

Organizer & Manager Eye Jam, a cosmic horror jam series with around 175 submissions on Eye Jam II, plus Micro Jam, Chilli Jam, Bit Jam, Cookie Jam & Ham Jam
Judging Regular judge across multiple game jams
Design Hired to design jam pages and cover art, including for Micro Jam and Uplifting Game Jam
Sponsor Relations Managed sponsor relationships for CraftPix, Easel, GameMaker / Opera, and Pizza Doggy
Community Manager Manage game jam communities.
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