Unity Developer·Pixel Artist·Available for Contract Work
ToolsUnity (primary) · UGS · Godot · Easel · Aseprite · Photoshop · PostHog · RevenueCat · OneSignal
paid work, under contract
Arcade platformer built in Unity
Sold this game to The Enigmagram and tailored it to their needs. Added both mobile and PC playability, with a heavy focus on optimization across both.
Sold and shipped
Roguelike built in Unity
Developing core gameplay systems and technical architecture for an unreleased roguelike, with a focus on replayability, procedural content, and modular, data driven systems.
ScopeProcedural generation, seeded RNG, ScriptableObjects, runtime content generation, modular gameplay systems, progression systems, object pooling, Unity shaders
Under NDA, in development
Physics driven platformer built in Unity
Developing core gameplay and traversal systems for a grapple focused platformer, with an emphasis on responsive physics, momentum based movement, and procedural gameplay systems.
ScopeCustom character controller, grappling and rope physics, momentum systems, player state machine, procedural generation, dynamic camera, Unity editor tooling
Under NDA, in development
top jam placements
#131 in Art out of 10,500+ games, GMTK Game Jam 2026
An arcade game where you catch potatoes and pass them to enemies to win.
FocusEnemy and potato AI state machines, global timer system, throw and catch logic, obstacle design, roguelike upgrades
#1 in Theme, #4 Overall out of 209 games, Comfy Jam Spring 2026
A cooking game where you drag ingredients and cutlery onto the workspace, make, and serve it to the customers.
FocusDrag and drop cooking mechanic, customer patience system, queue system, ratings system, recipe book
#3 Overall, #1 in Graphics out of 400 games, GameDev.JS Game Jam
A game where you have to balance other games and navigate a sim computer.
FocusMultiple minigames within one game, a fully usable in game computer simulation, game balance tuning, web optimization
#47 in Boss Design, #53 in Art / Visuals out of 1,000 games, Boss Rush Game Jam
A melee fighting game with fast paced movement and combat, plus item building mechanics.
FocusFast paced combat, boss design, level design, upgrade systems
Plus numerous first and top placements in smaller jams with under 100 entries.
presence in the dev scene